
Homeschool Tabletop Gaming Club: Root
Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.
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Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.
Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.
Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.
Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.
Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.
Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.
Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.
Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

A free midday recreation gathering for homeschooled teens ages 11–16, creating space for youth connection and activities at a neighborhood community center. Advance registration is required.

A free midday recreation gathering for homeschooled teens ages 11–16, creating space for youth connection and activities at a neighborhood community center. Advance registration is required.
A free midday recreation gathering for homeschooled teens ages 11–16, creating space for youth connection and activities at a neighborhood community center. Advance registration is required.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.
Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.

Strategy-driven collectible card battles welcome players ages 9–15, from first-timers to experienced players. Learn the game, test your skills, trade cards with friends, and take home free cards.

Strategy-driven collectible card battles welcome players ages 9–15, from first-timers to experienced players. Learn the game, test your skills, trade cards with friends, and take home free cards.
Strategy-driven collectible card battles welcome players ages 9–15, from first-timers to experienced players. Learn the game, test your skills, trade cards with friends, and take home free cards.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.
Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.
A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.

A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.
A free midday homeschool gathering for ages 11–16 through Asheville Parks & Recreation, providing teen programming and a place to connect at a neighborhood community center. Registration is required.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.
A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

Free Wednesday recreation sessions provide homeschooled teens ages 11–16 with daytime programming and opportunities for social connection at a neighborhood community center.

Free Wednesday recreation sessions provide homeschooled teens ages 11–16 with daytime programming and opportunities for social connection at a neighborhood community center.
Free Wednesday recreation sessions provide homeschooled teens ages 11–16 with daytime programming and opportunities for social connection at a neighborhood community center.

A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.
A free midday recreation program creates an opportunity for homeschool students ages 11–16 to connect and take part in teen activities at a neighborhood community center. Registration is required through Asheville Parks & Recreation.
