
Teen D&D Club
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
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Roll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Roll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Roll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Collaborative tabletop role-playing invites teens ages 12–18 to build characters, explore imaginative worlds, and take on Dungeons & Dragons adventures together. Players of all experience levels are welcome.

Collaborative tabletop role-playing invites teens ages 12–18 to build characters, explore imaginative worlds, and take on Dungeons & Dragons adventures together. Players of all experience levels are welcome.
Collaborative tabletop role-playing invites teens ages 12–18 to build characters, explore imaginative worlds, and take on Dungeons & Dragons adventures together. Players of all experience levels are welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.
Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.

Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.
Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.
Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Monthly creative writing sessions bring middle and high school students together to develop stories, share original work, exchange peer feedback, and connect with fellow young writers.

Monthly creative writing sessions bring middle and high school students together to develop stories, share original work, exchange peer feedback, and connect with fellow young writers.
Monthly creative writing sessions bring middle and high school students together to develop stories, share original work, exchange peer feedback, and connect with fellow young writers.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.
Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.
Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.
Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.
Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.
Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Silly and clever word-association rounds invite high school students to match cards, make the group laugh, and compete for points in a relaxed library game night.

Silly and clever word-association rounds invite high school students to match cards, make the group laugh, and compete for points in a relaxed library game night.
Silly and clever word-association rounds invite high school students to match cards, make the group laugh, and compete for points in a relaxed library game night.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.
Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.

High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.

High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.
High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.