
Teen Game Night- Apples to Apples
Silly and clever word-association rounds invite high school students to match cards, make the group laugh, and compete for points in a relaxed library game night.
Similar Events

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.
Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.

Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.
Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.
Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Celebrate poetry, rhyming books, and stories written in verse at a dress-up gathering for children, with yummy treats and a festive tea party atmosphere.

Celebrate poetry, rhyming books, and stories written in verse at a dress-up gathering for children, with yummy treats and a festive tea party atmosphere.
Celebrate poetry, rhyming books, and stories written in verse at a dress-up gathering for children, with yummy treats and a festive tea party atmosphere.

High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.

High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.
High school students in grades 9–12 can earn volunteer hours by planning teen programs, promoting library books and services, and helping with activities for younger children.

Follow a guided, step-by-step sunset painting tutorial designed for beginners, with a relaxed creative session that helps high school students build confidence using color and basic painting techniques.

Follow a guided, step-by-step sunset painting tutorial designed for beginners, with a relaxed creative session that helps high school students build confidence using color and basic painting techniques.
Follow a guided, step-by-step sunset painting tutorial designed for beginners, with a relaxed creative session that helps high school students build confidence using color and basic painting techniques.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.
Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Practical discussions and open Q&A help Apple users explore device features, troubleshoot questions, and share knowledge. Topics vary, welcoming both curious beginners and experienced users.

Practical discussions and open Q&A help Apple users explore device features, troubleshoot questions, and share knowledge. Topics vary, welcoming both curious beginners and experienced users.
Practical discussions and open Q&A help Apple users explore device features, troubleshoot questions, and share knowledge. Topics vary, welcoming both curious beginners and experienced users.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.
Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Young independent readers in grades 2–5 rotate through book tables, sampling blurbs and first pages to discover new genres and find engaging next reads.

Young independent readers in grades 2–5 rotate through book tables, sampling blurbs and first pages to discover new genres and find engaging next reads.
Young independent readers in grades 2–5 rotate through book tables, sampling blurbs and first pages to discover new genres and find engaging next reads.

Hands-on engineering challenges invite children in grades K–5 to build beyond tiny bricks, experimenting with construction materials, creative problem-solving, and playful design in an after-school library program.

Hands-on engineering challenges invite children in grades K–5 to build beyond tiny bricks, experimenting with construction materials, creative problem-solving, and playful design in an after-school library program.
Hands-on engineering challenges invite children in grades K–5 to build beyond tiny bricks, experimenting with construction materials, creative problem-solving, and playful design in an after-school library program.

Hands-on science experiments bring a spooky twist to an after-school program for elementary students. Young learners in grades K–5 can explore STEM through simple, seasonal activities.

Hands-on science experiments bring a spooky twist to an after-school program for elementary students. Young learners in grades K–5 can explore STEM through simple, seasonal activities.
Hands-on science experiments bring a spooky twist to an after-school program for elementary students. Young learners in grades K–5 can explore STEM through simple, seasonal activities.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.
Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Hands-on sensory stations invite babies, toddlers, preschoolers, and caregivers to explore early STEM through sight, sound, touch, taste, and smell. Expect playful, potentially messy activities designed for family participation.

Hands-on sensory stations invite babies, toddlers, preschoolers, and caregivers to explore early STEM through sight, sound, touch, taste, and smell. Expect playful, potentially messy activities designed for family participation.
Hands-on sensory stations invite babies, toddlers, preschoolers, and caregivers to explore early STEM through sight, sound, touch, taste, and smell. Expect playful, potentially messy activities designed for family participation.

Explore forests, deserts, and other biomes while learning how plants and animals adapt to survive. Familiar Pokémon provide playful examples for elementary students in grades K–5.

Explore forests, deserts, and other biomes while learning how plants and animals adapt to survive. Familiar Pokémon provide playful examples for elementary students in grades K–5.
Explore forests, deserts, and other biomes while learning how plants and animals adapt to survive. Familiar Pokémon provide playful examples for elementary students in grades K–5.

Children and caregivers sing, move, listen to flannel-board stories, and try action rhymes in an interactive early-literacy program designed for family participation and playful learning.

Children and caregivers sing, move, listen to flannel-board stories, and try action rhymes in an interactive early-literacy program designed for family participation and playful learning.
Children and caregivers sing, move, listen to flannel-board stories, and try action rhymes in an interactive early-literacy program designed for family participation and playful learning.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
