
Homeschool Tabletop Gaming Club: 7 Wonders
Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.
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Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.
Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.
Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.
Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.
Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.
Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.
Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.
Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

A welcoming, beginner-friendly trading card game meetup invites players ages 9–15 to learn, test strategies, and trade cards with friends. Free cards are provided for every attendee.

A welcoming, beginner-friendly trading card game meetup invites players ages 9–15 to learn, test strategies, and trade cards with friends. Free cards are provided for every attendee.
A welcoming, beginner-friendly trading card game meetup invites players ages 9–15 to learn, test strategies, and trade cards with friends. Free cards are provided for every attendee.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.
Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Hands-on LEGO building invites kindergarten through fifth-grade children to create, experiment, and trade ideas with fellow young builders. A welcoming library meetup supplies the bricks and encourages creative play and new friendships.

Hands-on LEGO building invites kindergarten through fifth-grade children to create, experiment, and trade ideas with fellow young builders. A welcoming library meetup supplies the bricks and encourages creative play and new friendships.
Hands-on LEGO building invites kindergarten through fifth-grade children to create, experiment, and trade ideas with fellow young builders. A welcoming library meetup supplies the bricks and encourages creative play and new friendships.

A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.

A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.
A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.
Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

Elementary-age builders experiment with LEGO bricks, practice creative problem-solving, and show off imaginative designs in a welcoming after-school setting. All building materials are provided for this relaxed STEM activity and chance to meet peers.

Elementary-age builders experiment with LEGO bricks, practice creative problem-solving, and show off imaginative designs in a welcoming after-school setting. All building materials are provided for this relaxed STEM activity and chance to meet peers.
Elementary-age builders experiment with LEGO bricks, practice creative problem-solving, and show off imaginative designs in a welcoming after-school setting. All building materials are provided for this relaxed STEM activity and chance to meet peers.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Casual chess matches and informal instruction welcome players of every skill level and age in a friendly, all-ages atmosphere. No registration is needed; children under 11 must arrive with an adult.

Casual chess matches and informal instruction welcome players of every skill level and age in a friendly, all-ages atmosphere. No registration is needed; children under 11 must arrive with an adult.
Casual chess matches and informal instruction welcome players of every skill level and age in a friendly, all-ages atmosphere. No registration is needed; children under 11 must arrive with an adult.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.
Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.