
Tabletop Gaming Meetup - Scythe
Ages 12–17 gather for an afternoon of Scythe, the strategy board game, in a relaxed tabletop meetup. Registration through Asheville Parks & Recreation; participation costs $5.
Similar Events

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.
Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.
Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.
Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.
Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.
Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Level-Up Hub
MoreA free, three-session city youth program for teens ages 13–18, meeting Thursday afternoons at a neighborhood recreation center. Registration is handled through Asheville Parks & Recreation.

A free, three-session city youth program for teens ages 13–18, meeting Thursday afternoons at a neighborhood recreation center. Registration is handled through Asheville Parks & Recreation.
A free, three-session city youth program for teens ages 13–18, meeting Thursday afternoons at a neighborhood recreation center. Registration is handled through Asheville Parks & Recreation.

Ages 10–16 can spend an evening playing laser tag and sharing pizza at a community center. The youth program costs $5, with registration through Asheville Parks & Recreation.

Ages 10–16 can spend an evening playing laser tag and sharing pizza at a community center. The youth program costs $5, with registration through Asheville Parks & Recreation.
Ages 10–16 can spend an evening playing laser tag and sharing pizza at a community center. The youth program costs $5, with registration through Asheville Parks & Recreation.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.
Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.
Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.
Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Teens ages 13–17 try recipes inspired by viral TikTok food trends in a hands-on cooking program. Registration through Asheville Parks & Recreation; participation costs $5.

Teens ages 13–17 try recipes inspired by viral TikTok food trends in a hands-on cooking program. Registration through Asheville Parks & Recreation; participation costs $5.
Teens ages 13–17 try recipes inspired by viral TikTok food trends in a hands-on cooking program. Registration through Asheville Parks & Recreation; participation costs $5.

Settle in for a family-friendly evening of board games, puzzles, and chess, with a broad game library to explore or favorite games brought from home.

Settle in for a family-friendly evening of board games, puzzles, and chess, with a broad game library to explore or favorite games brought from home.
Settle in for a family-friendly evening of board games, puzzles, and chess, with a broad game library to explore or favorite games brought from home.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.
A free midday recreation program brings Asheville homeschoolers ages 11–16 together for a shared break from home learning. Registration is required through City of Asheville Parks & Recreation.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.
A free midday gathering for homeschool students ages 11–16, centered on teen recreation and connection in a neighborhood community setting. Registration through Asheville Parks & Recreation opens 30 days before the program.

A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.

A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.
A free midday recreation program brings homeschool teens ages 11–16 together for youth programming and community connection at a neighborhood center. Registration is required through Asheville Parks & Recreation.
