
Teen D&D Club
Explore fantastical worlds through collaborative tabletop role-playing, character creation, and campaign storytelling. This welcoming Dungeons & Dragons group is designed for grades 6–12, with beginner instruction and opportunities to run adventures.
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Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.
Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.

Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.
Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.

Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.

Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.
Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.
Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.
Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.
Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.

Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.
Monthly gathering for middle and high school writers to develop creative writing, build stories, share work, and receive peer feedback in a welcoming literary community.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.
Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.
Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.

Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.
Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.
Build a glowing magic wand while exploring circuits and electricity in a hands-on STEM activity for teens in grades 6–12. No-cost program encourages creative making and beginner electronics skills.

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.
Learn the rules of Exploding Kittens, a strategic, cat themed card game inspired by Russian Roulette. Designed for grades 6–12, the library game night brings teens together for playful competition.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.
Teen readers in grades 9–12 gather for relaxed book discussions, favorite reads, fandom conversations, and snacks, creating a social space for young adult literature fans to connect.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.

Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.
Practice hand-sewing basics while stitching colorful felt into a one-of-a-kind monster. This hands-on creative workshop helps middle and high school students build crafting confidence and take home their creation.
