
Dungeons & Dragons for teens (12-18) at the Weaverville Library
Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.
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Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.

Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.
Collaborative tabletop roleplaying invites ages 12–18 to build characters, explore imaginative worlds, and solve challenges together. All experience levels are welcome; advance registration is required.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.
Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.
Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.
Tweens ages 10–12 gather for Dungeons & Dragons tabletop roleplaying, with all skill levels welcome. Advance registration is required for this age-specific library gaming session.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.
Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.
Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.

Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.
Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.

A calm, mindful art-making session invites teens to notice emotions and turn greater awareness into personal creativity. Beginners can create an original piece with all supplies provided.

A calm, mindful art-making session invites teens to notice emotions and turn greater awareness into personal creativity. Beginners can create an original piece with all supplies provided.
A calm, mindful art-making session invites teens to notice emotions and turn greater awareness into personal creativity. Beginners can create an original piece with all supplies provided.

A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.

A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.
A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.

Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.

Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.
Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Learn Pokémon Trading Card Game rules, create a themed craft, and trade cards with other players in a welcoming youth activity. Registration is required, and space is limited.

Learn Pokémon Trading Card Game rules, create a themed craft, and trade cards with other players in a welcoming youth activity. Registration is required, and space is limited.
Learn Pokémon Trading Card Game rules, create a themed craft, and trade cards with other players in a welcoming youth activity. Registration is required, and space is limited.

Young players learn chess fundamentals, watch a live demonstration game, and may try hands-on play if time allows. Designed for ages 8–13, with advance registration required.

Young players learn chess fundamentals, watch a live demonstration game, and may try hands-on play if time allows. Designed for ages 8–13, with advance registration required.
Young players learn chess fundamentals, watch a live demonstration game, and may try hands-on play if time allows. Designed for ages 8–13, with advance registration required.
