
Dungeons & Dragons for teens (12-18) at the Weaverville Library
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all experience levels encouraged.
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Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.
Roll dice, build characters, and collaborate on an imaginative Dungeons & Dragons adventure in a welcoming tabletop roleplaying session for ages 12–18, with all skill levels welcome.

Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.

Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.
Collaborative tabletop role-playing invites ages 12–18 to build characters, explore imaginative worlds, and tackle quests together. All experience levels are welcome, with advance registration required.

Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.

Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.
Collaborative tabletop roleplaying invites teens ages 12–18 to build characters, explore imaginative worlds, and adventure together. All experience levels are welcome, from first-time players to seasoned dungeon delvers.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.
Roll dice, create characters, and shape collaborative fantasy adventures through Dungeons & Dragons. Teens ages 12–18 of all skill levels are welcome; registration is required.

Tweens ages 10–12 gather for a collaborative Dungeons & Dragons tabletop roleplaying adventure, welcoming newcomers and experienced players alike. Advance registration is required for this imaginative, all-ages gaming session.

Tweens ages 10–12 gather for a collaborative Dungeons & Dragons tabletop roleplaying adventure, welcoming newcomers and experienced players alike. Advance registration is required for this imaginative, all-ages gaming session.
Tweens ages 10–12 gather for a collaborative Dungeons & Dragons tabletop roleplaying adventure, welcoming newcomers and experienced players alike. Advance registration is required for this imaginative, all-ages gaming session.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.
Tweens ages 10–12 gather for collaborative fantasy storytelling and dice-driven Dungeons & Dragons adventure in a welcoming session for all skill levels. Registration is required, and space is limited.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.
Tweens ages 10–12 can explore Dungeons & Dragons in a beginner-friendly tabletop roleplaying session, building characters, collaborating on imaginative adventures, and learning the game together. Registration is required and space is limited.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.
Tween players ages 10–12 can explore collaborative storytelling, fantasy adventures, and Dungeons & Dragons together; no experience is needed. Space is limited, and advance registration is required.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Teen D&D Club
MoreRoll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Roll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Roll dice, create characters, and explore fantastical worlds in a classic role-playing game. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.
Teen adventurers play collaborative Dungeons & Dragons tabletop role-playing, building characters, solving quests, and sharing a fantasy campaign. Ages 10–18; six spots are available with advance registration.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.

Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.
Tweens ages 10–12 dive into collaborative Dungeons & Dragons storytelling, building characters and tackling imaginative adventures around the table. Free participation requires advance registration.

Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.

Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.
Take apart forgotten toys and reassemble their pieces into original creations, from cute characters to creepy monsters. This hands-on teen workshop supplies tools and materials for imaginative upcycled art.

A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.

A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.
A hands-on toy upcycling workshop invites ages 9–12 to dismantle forgotten playthings and rebuild them into quirky, creepy, or cute original creations, with materials and tools provided.

Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.

Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.
Bring a personal project for an informal evening of stitching and other handicrafts, with materials to share or trade. All ages can create together in a welcoming, noninstructional community gathering.
Roll dice, build characters, and navigate a collaborative fantasy adventure with a dungeon master guiding rules and story progression. Welcoming for kids, adults, and first-time adventurers.
Roll dice, build characters, and navigate a collaborative fantasy adventure with a dungeon master guiding rules and story progression. Welcoming for kids, adults, and first-time adventurers.
Roll dice, build characters, and navigate a collaborative fantasy adventure with a dungeon master guiding rules and story progression. Welcoming for kids, adults, and first-time adventurers.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
