
Homeschool Tabletop Gaming Club: Mysterium
Work together through the cooperative mystery board game Mysterium, interpreting surreal clues and solving a whodunit. A social tabletop session for homeschool teens ages 10–17.
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Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.
Settle in for a social tabletop strategy gaming session centered on Arcs, bringing homeschool teens ages 11–17 together to learn, play, and connect over shared adventures.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.
Play 7 Wonders, a civilization-building strategy game centered on card drafting and resource choices. Homeschoolers ages 10–17 can practice tactical thinking and friendly competition in a supervised club.

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.
Teens ages 11–17 gather for Root, an asymmetric woodland strategy board game of rival factions, tactical choices, and shifting alliances. A welcoming homeschool meetup invites players to think ahead and play together.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.
Teen players ages 11–17 dive into Terraforming Mars, planning resources and competing to shape a habitable planet in a free, strategy-focused tabletop gaming session for homeschoolers.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.
Play Lords of Waterdeep, a strategic worker-placement board game of quests, intrigue, and resource management. Homeschool teens ages 10–17 can practice planning and friendly competition in a small-group setting.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.
Homeschool teens ages 11–17 gather for a tabletop gaming session centered on Heat, a strategic racing board game. Registration is required, with a $5 fee through Asheville Parks & Recreation.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.
Play family-friendly tabletop games provided by The Tabletop Inn, with snacks on hand and games suited to preschoolers through teens. The club meets on second Mondays from 3 to 5 p.m.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.
Explore fantastical worlds through collaborative storytelling, character creation, and classic Dungeons & Dragons gameplay. Teens in grades 6–12 can learn the rules, join a campaign, or try running one.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.
Young homeschoolers ages 8–12 learn climbing skills in a two-session program, with instruction designed for youth and time to practice on December 3 and 10.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.
Teen players ages 13–17 gather for a free tabletop fantasy roleplaying session built around collaborative storytelling, imaginative quests, and dice-driven adventures; registration is required.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.
Teen players ages 12–18 create collaborative fantasy adventures through Dungeons & Dragons, with no prior experience needed. Advance registration is required, and participants may choose one monthly team.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.
Settle in for a relaxed tabletop game night with friends or new opponents, choosing from a small selection of games or bringing a favorite to share. Open to teens and adults.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.
Teen adventurers ages 10–18 gather for a monthly Dungeons & Dragons tabletop roleplaying session at the library. Registration is required, with six spaces available and a waitlist for overflow.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.
Collaborative tabletop role-playing brings tweens ages 10–12 into a beginner-friendly Dungeons & Dragons adventure, with character-driven storytelling, imaginative problem-solving, and a limited-capacity library session requiring advance registration.

Little hands explore spooky seasonal crafts in a short, playful activity designed for ages 2–5. A welcoming community-center setting makes this a festive outing for toddlers and caregivers.

Little hands explore spooky seasonal crafts in a short, playful activity designed for ages 2–5. A welcoming community-center setting makes this a festive outing for toddlers and caregivers.
Little hands explore spooky seasonal crafts in a short, playful activity designed for ages 2–5. A welcoming community-center setting makes this a festive outing for toddlers and caregivers.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.
Young adventurers ages 10–12 collaborate on a fantasy tabletop roleplaying quest, building characters, solving challenges, and imagining stories together. The free program requires advance registration.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.

Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.
Teen participants explore cooking through recipes inspired by TikTok trends in a one-hour community center program. Registration is required, with a $5 fee for ages 13–17.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.
Young readers explore a shared theme through open-ended book discussion and sketchbook activities. Bring a chapter book, graphic novel, or nonfiction title for a creative, welcoming homeschool gathering.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.
Roll dice, build characters, and explore collaborative fantasy storytelling in a beginner-friendly Dungeons & Dragons session for ages 10–12. Advance registration is required, with space limited.

A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.

A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.
A one-hour creative activity gives children ages 8–12 a chance to make, experiment, and express themselves in a welcoming community center setting. Registration is required, with a $5 fee.